The Architecture of
Digital Implementation
Got a board game idea that could use a little digital magic? Whether you're developing your first prototype or preparing to launch your next big project, having the right digital tools can make a world of difference!
Want to test your latest mechanics without printing hundreds of cards? Run playtests with people across the globe? Give publishers or crowdfunding backers a chance to try your game? Or maybe you need a custom tool to figure out why that one card keeps breaking everything?
That's where I come in! From virtual tabletop implementations to custom prototypes, simulations, and playtesting tools, I help bring your ideas to the screen.
And don't worry, not every project needs a complex piece of software. Sometimes, a simple tool that does exactly what you need is worth more than a thousand fancy features!
What I Do
First things first: let's get your game onto the virtual table!
I build custom Tabletop Simulator mods, taking care of everything from importing your cards, boards, and tokens to setting up player hands, hidden zones, snapping points, and custom 3D components.
Whether you need a quick prototype for internal testing or a polished digital table to show publishers and backers, I'll make sure everything is easy to find, move around, and play with.
After all, players should be fighting their opponents, not the interface!
Ever wished you could shuffle and deal hundreds of cards, set up a new scenario, or reset the entire board with a single click? Well, that's where a little Lua magic comes in!
I write custom scripts to automate repetitive tasks, manage game states, handle scoring, and create special interactions and interfaces within Tabletop Simulator.
Need a button to speed up setup? A system that handles complex mechanics? Or perhaps a few debugging tools to test different situations without starting from scratch?
Whatever the challenge, the idea is simple: less time fiddling with components, more time actually playing!
Not every game belongs on the same virtual table!
Sometimes Tabletop Simulator is the perfect fit. Other times, a browser-based prototype, a Tabletopia implementation, or a more elaborate digital adaptation might make more sense.
I help turn your physical game into a playable digital experience, choosing the tools and approach that best suit your project.
Whether you're experimenting with new mechanics, organizing remote playtests, or preparing a playable demo, the goal isn't to make your game unnecessarily complicated. It's to give you a digital version that actually serves its purpose!
Ever finished a playtest with a notebook full of scribbles, only to realize you forgot to track the one thing you actually wanted to test?
That's where custom playtesting tools come in!
I develop browser-based tools to help designers collect feedback, track game statistics, compare different versions, and experiment with their mechanics. From simple feedback forms and playtest dashboards to probability calculators and automated simulations, each tool is built around what your game needs.
The idea is to spend less time digging through spreadsheets and more time figuring out what works, what doesn't, and what needs another round of testing!